Posted by Sean on May 27th, 2011
I was recently perusing Metacritic when I happened to notice a well-reviewed game with the title “Bangai-O HD: Missile Fury.” While not a fan of the part of that title that sounds like a Taiwanese Sex Tourism package, I am a big supporter of both missiles and fury. The mech on the game’s box art doesn’t look especially furious, but I can safely say the missile angle had been thoroughly covered. This game is all about their guided chemical explosives.
Based on a few screenshots I found, it’s clear that the game design process for Missile Fury went something like this:
- Play classic side-scrolling shooter
- Write down every weapon in said shooter
- Replace whatever that weapons fires with missiles
- “Is it shooting enough missiles? Give it some more missiles to shoot.”
- Add that weapon to Bangai-O: Missile Fury
Don’t believe me? Prepare to be humbled by your own factual inadequacy.
I made several dedicated attempts to describe exactly what is going on here, but gave up after I ran out of ways to combine the word “missile” with “horsemen of the apocalypse”. I have a feeling the technical writers at Treasure, the game’s Japanese developer, ran into the same issue.
As surprising as its missile-centric worldview is, this $10 XLA game is apparently pretty damn good, with an 81/100 Metacritic score. I’m not usually a big fan of maddening, nonsensical Bullet Hell games but I think I’ll give this one a try. Expect my vocabulary of missile-related terms to increase exponentially.